
Playstyle requires stopping channeling for a moment once in 4 seconds to have our arcane surge buff from large cluster jewel and 4 additional projectiles from beltimbers. We are rather tanky, using a new belt Survivor's Guilt with imbalanced guard to have additional physical damage reduction.Īlso 25% less elemental damage taken from incandescent heart (works as having ~82% of elemental resistances for free) 25% less damage taken from the ascendancy + fortify. The only way I found to solve it is or to mark them selfcasting, or make a CWDT(1)-Assassin’s mark (lvl1 20quality) setup. The only drawback we have is trying to kill white or blue packs, if we haven’t gained power charges yet. We stack proj with beltimber blades, divergent creeping frost (for endgame) and deadeye ascendancy (projectiles also chain, which increases our clearspeed).Īfter the rework of the deadeye we are becoming a real CoC monster against cursed enemies with assassin’s mark (Focal point node).

The only spell that can still shotgun enemies is creeping frost (with its area damage).ĬoC cycloning allows us to target all our projectiles at the same place. The overall showcase setup cost me around 200c (~300c with thread of hope) (8projectiles with divergent creeping frost x 6 casts per second (base on CoC) x 126k damage per projectile) (boosted when getting some more offensive gear).


It’s an experimental approach, which I used as a leaguestarter (quite successful)Ħ MLN shaper DPS with trash items. Here’s a cheap CoC creeping frost deadeye shotgunning build.
